Scariest wii games 2012
Yamato said: Bah you missed ju-on the grudge, that game puts them all on the corner in horror man. Tom said: Baby Party is so scary. Write a comment Instant join. Will you be collecting amiibo figures? Yes No Maybe Total votes: Comments. Live comments Ryzmat said: LOL, what a crock of 15 year old crap.
Wii Sports Jimbus said: These games were always better than you expected them to be. Captain Toad: Treasure Tracker abner said: trafomers Wii's World is not officially affiliated with Nintendo! Escort missions? Yes, Resident Evil 4 has plenty to make players afraid, and it all comes off very well.
The Umbrella Corporation may have been destroyed in Resident Evil 2, but that's no reason that Leon Kennedy can't find his way into more trouble as he heads to Europe to rescue the President's daughter from a variety of terrifying circumstances.
The new camera angle and the 3D environments help immerse the player fully in the world, making it all the more terrifying when a zombie pops out of nowhere and starts swinging a hatchet at you. BioShock Why it's scary: First, there are the obvious elements. There are the mutated inhabitants of Rapture and the disturbing story elements that you can uncover that reveal just how they got this way.
Just thinking about some of those audio diaries is enough to send shivers down our spine all over again. Then there's the unnatural hunger of the Little Sisters and the agonizing choice you're presented with whenever you capture one.
That all of that takes place within a world of shattered beauty and moody sound design makes it that much sweeter. In the end though, it's the all-too-human story of how Andrew Ryan's ambitious vision is perverted that's really at the heart of the terror here. Well, that and the bit with the golf club. Dead Space Why it's scary: Isolation is one of the key elements of horror, and you can hardly get any more isolated than when you're in the cold blackness of outer space. Players join up with a maintenance crew sent to repair the communications equipment on a mining ship.
When they arrives, they find that the entire crew has been viciously mutilated by unknown beings. Unfortunately, those beings soon make an appearance, killing off most of the repair crew and leaving the player isolated from the few survivors. Using only an arsenal of repurposed mining equipment, you'll have to fight your way through increasingly hostile and deadly enemies in order to survive. Siren: Blood Curse Why it's scary: Most games cast you a soldier or hero that can eliminate monsters without breaking a sweat.
That doesn't really work in the context of a horror game, which is what made Siren: Blood Curse stand out. This remake took a set of normal individuals and plunged them into the aftermath of a cult ceremony gone horribly awry. With monsters that couldn't be permanently killed, Blood Curse instilled a sense that running and hiding was often a better course of action.
Toss in sections where you would suddenly be attacked by undead creatures, or hear their twisted cries right before they struck, and it was easy to see why you'd want to play this game in the dead of night with the lights turned off.
What begins as a rather prosaic mission to capture an escaped convict suddenly turns into the most mysterious of mysteries as the players get caught up in a ghostly conspiracy. You accomplish this by going back in time via a strange cave.
So am I. It get more confusing if you think to much about the little thing in this game. The main questions that people will ask after playing this game are "what is the deal with the purple shards? This game truly fits in with its title. The whole story takes place after the first Obscure game. It keeps true to its title because it takes place in darkness, the enemies are not clearly defined and the story does not make a lot of sense. This truly is the aftermath of what happened in the first game.
Some things are different, besides the fact that this is a couple years after the first game. For instance, one of the main characters from the first game is actual one of the bad guys in this game. The main villain's son is one of the enemies you have to face.
It is a lot longer than the first game. My first question is why did they make this game only for the Wii? Why not a version for the X-Box and PS3? Anyway, this game still holds true to the first Dead Space. It has freaky enemies, still takes place on the original ship and it revolves around this weird alien artifact. The humans worship this artifact. The game does seem to work well as a first person shooter. But, I still cannot get used to this game being on the Wii.
Sure you can still blow off a necromorph's limb. But, the graphics are lacking on the Wii. I'll be honest with you, I am running short of games that fit in this genre. This game is truly survival horror.
It is a remake of the game for the Gamecube. Basically, you are a special agent investigating a small town that has been affected by a virus developed by the Umbrella Corporation.
Also, zombies! Lots of zombies! And they are hungry! Maybe keep the lights on though, and let your heart settle into a more steady rhythm. This is not a game necessarily out to have you trembling in fear like Amnesia or Silent Hill , but it will keep you on edge.
Horror will happen, and it will consist of so much more than the little girl at the end of the hallway. The story itself, for example, as plenty of twists and turns like any other Resident Evil game. In combat, you have the capability of slowing downtime.
This way, each shot counts and you can take your time aiming to really get everyone in the room. Not only that, but the world also distorts and explodes around every bullet and grenade, making for beautiful art Michael Bay can only dream of. Fatal Frame is pure Japanese horror in game form. If you ever managed to get through the Japanese version of The Ring , you can understand the enormous differences between what Americans think is horror, and what horror really is. Fatal Frame has one main mechanic that has since been unmatched in other horror games, your Camera Obscura.
This fancy camera allows you to attack spirits, but one snap is never enough to do the trick. You must keep the spirit as close to the center of the frame as possible, snap a picture, and then do it again until they are freed or gone entirely. In addition, the story is hardly simple.
The more you play, the more you discover just how deep and truly terrifying this house you have wandered into is. Almost every spirit you encounter is someone else who thought they were going to make it too. Only every time, you find a newspaper clipping or something that tells of their death.
Each story certainly makes it feel less and less likely that your main character is truly any different, even with your Camera Obscura. Basically the movie Cabin in the Woods , only in game form. A group of eight friends go out to a cabin in the woods for a vacation.
They have not been there long before the first death occurs and all the characters must strive to survive until dawn. The player switches between each of the teenagers, getting to know them and helping them survive in the cabin and outside. There are plenty of decisions along the way as well, some are to stay still and hide, others are to attack and hope for the best.
Sometimes it works, sometimes you get killed. All of your decisions accumulate to what has been reported as hundreds of possible endings and ways to get there.
It is possible for the player to keep all the teenagers alive, but it is not easy. Though Until Dawn came out in , the graphics still hold up. This is likely because of the cinematic nature of the gameplay. Until Dawn is not a game focused on combat or technical gameplay, but rather on quick-time events, exploration, and collecting information to make future decisions that could mean life or death for the characters.
If nothing else, the monster designs should have you open-mouthed with something between terror and awe. Some monsters are just plain gross, others are grotesquely beautiful, and others still tell a sad story with the way they move and what weapons they use. Bloodborne has many layers, everything is there to be read and interpreted as mythology belonging to the world or adding to the story the player hardly knows they are in.
Bloodborne, just like its predecessor Dark Souls , is not keen on handing out details. The player is given a vague mission with even vaguer morals, yet told not to worry this is the right thing to do. The monsters were once human too, making killing them somewhere between putting them out of their misery and killing an innocent person — so many innocent people that were manipulated by circumstance and taken advantage of.
In the end, you might feel that you have escaped, but the game inserts doubt so cleverly you will never be sure. Interestingly, the mechanic of the camera will reward you with a nearly complete movie of your entire play-through. Such a tidbit shows just how much you use the camera and how skillfully the game was designed to make you use it at so many key moments.
It still uses the camera mechanic, and this time, there are no weapons to use. Your only options are to run and hide or the enemies will instantly kill you. This becomes a problem when the apparently open world game turns out to be very linear. It wants you to run in a specific direction and hide in a specific place. If you do not manage to find that on the first or fifth try, the enemies will see you regardless of how well you think you are hiding. Furthermore, the enemy characters are less developed and well designed.
However, if you enjoy a story about religious extremism, Outlast 2 is for you. Just how scary is Outlast 2? Well, in my opinion, I found it actually more terrifying than the original. Rhys disagrees, but I thought it is worth noting. If Grand Theft Auto was thought to be a violent game, it is a walk in the park in comparison to Manhunt.
This is an early game from Rockstar, and remarkably, it still holds up under the test of time. Sure, the latter is about hunting one human at a time, but Manhunt is about killing many humans in the most violent and spectacular ways possible. You get more points for how brutal or sneaky the attack is, depending on what is demanded of you on that level. That is nothing to say of the sexual aspects involved in some of the levels.
Manhunt may not have jump scares or ghosts, but it does have violence and the kind of subtle psychological scares that horror games rarely bother with.
The situation and your actions really make you think about what your life and that of others are really worth. This creatively named fellow is going after other serial killers that the main character had been investigating, further cementing his supposed motivation and guilt.
This game has been criticized for its linear paths which do not allow the player to put together the investigation themselves. However, the linear path and transparent mystery are overshadowed by the close combat of Condemned. Players really feel the first-person-perspective with each kill made. Combat is focused almost entirely on melee, getting up close and personal with every enemy you encounter.
Your weapons range from a paper cutter blade to the more usual wrench. Each is as brutal as the last, offering sickening crunches and violent finishing moves for all your enemies. That is to say nothing of the voices you will hear as you encounter certain enemies.
Some will ask you to follow them, leaving behind bloody footprints and leading you into an ambush. Others will scream, the sound sending a red light throughout the hallway, then going out just as quickly. Enemies are abundant, of course, forcing the player to guess where they are before shooting them or the light goes out. No matter how confident you are at Doom games, Doom 3 will keep you cautiously approaching any and all new rooms, especially the dark ones.
There will be plenty of jump scares and enemies coming out of corners you could have sworn you checked out beforehand. Though the game has a few gameplay problems, like the enemies you have to run from, it is not quite enough to detract from the fascinating story this game tells.
You wake up as some random dude with no idea how you got to a facility this many leagues under the ocean. Despite such a generic beginning, unfolding this mystery is how the game tells its story.
The best thing about this game, are the robots. Each of them has the full consciousness of a human and believe they are human.
Yet, they are ugly junkyard robots, hardly functioning in the decrepit facility they inhabit. These are not the sleek robots of the future we are used to seeing in other sci-fi media. In this way, Soma states that it is easier to humanize a Porsche than it is a Ford Fiesta.
Then it asks exactly what does personhood have to do with looks. What do you do when horror quite literally comes knocking on your door? Save for one story, which is in the usual first-person perspective.
Each story is connected and will eventually accumulate to a very suspicious knock on your door. It is difficult to describe Stories Untold without getting into spoilers, but the sections are well told and there is a certain nostalgic 80s aesthetic to it all.
The horror is not so much jump scares as it is an immersive storytelling. The visuals and actions required of the player aid help to create an atmosphere that keeps you questioning what is going on, morality, and exactly who is knocking on your door. This ending is somewhere between an out of body experience and shaking-in-your-boots horror. There, they are met with every kind of horrible monster from the mind of Ruvik.
The design of these monsters has been highly praised as each is unique and often put a twist on common horror tropes. For example, body bags hanging from the ceiling, only this time one of them is still screaming.
Or a dead body that turns into a many-limbed banshee determined to drown you in blood. Only Evil Within could marry Japanese horror with Western combat so well. The Evil Within builds atmosphere through almost detective noir style of the mystery.
The combat is more FPS and though it sometimes detracts from the otherwise clever ideas within the game, the first Evil Within still stands strong today. That said, some fans still find it a bit too glitchy to be worth playing, especially when you are cornered by monsters and the save load lands you in the same spot with no way to defend yourself. An indie game from the makers of Layers of Fear , only instead of wandering around a haunted house, Observer takes the cyberpunk route.
You play the part of Daniel Lazarski, a special kind of detective that can hack into peoples memories and fears. You are to observe their last moments of death or discover their motivations.
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